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Serious chip bugs
Security researchers have found eight novel flaws in computer chips that are similar to the "se...

Brain-Computer Interfaces
Brain-Computer Interfaces (BCIs) allow the direct communication of the brain with a computer.

JORS April 2018
Articles Published in JORS Vol 69 Issue 4

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Features

A window on the world of O.R.?
The “invisibility cloak” of science fiction is now fact, albeit with limitations. O.R. could claim to have had the power of invisibility for years, though not by desire; what we want is the opposite - a high-visibility jacket! Indeed, part of the mission of the OR Society is to help make our presence more visible. But perception involves both the observed and the observer. And all of us have open and hidden parts.

YOR18 – OR – A Twenty Twenty Vision
The 18th Young [to] OR Conference got off to a great start with the plenary session given by the President of the OR Society, Dr Geoff Royston. Antuela Tako, the chair of the organising committee, began the proceedings by telling the audience what had been planned for them and how to find out more about streams.

The Education & Research Committee
- Roles and Responsibilities: Brian Dangerfield (Liaison with ESRC)
Ruth Kaufman, Inside OR February 2013

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Posted on 13 May 2018

Entertainment

Brain-Computer Interfaces

Over the past few years, we have seen the extraordinary development of neural prosthetic technologies that can replace or enhance functions of our central nervous system.

For example, devices like Brain-Computer Interfaces (BCIs) allow the direct communication of the brain with a computer. The most common technique applied in these devices, is Electroencephalography (EEG) – a recording of the electrical activity along the scalp.

These technologies are mainly used in health, but our new researchshows how they are changing the future of cinema too.

This is no coincidence. Artists have been among the pioneers in the use of these technologies, developing creative applications since their first emergence in the 1960s. Early examples include Music For Solo Performer (1965) by Alvin Lucier, which is considered the first performance using EEG technology. Interactive artworks, like the Brainwave Drawings (1972) by Nina Sobell and installations like Alpha Garden (1973) by Jaqueline Humbert also illustrate how the art world paved the way.

During the same period, the first interactive film was presented. The comedy Kinoautomat (1967), which was created in Czechoslovakia, allowed the audience to vote on what should happen next by pressing buttons. Since then, acclaimed filmmakers, such as Peter Greenaway, have been advocating the new possibilities of interactive technologies in cinema.

More recently, the film industry is showing interest in emerging technologies, such as Virtual Reality (VR). A milestone in this direction was the special award presented by the Academy of Motion Picture Arts and Sciences Board in 2017 to Carne y Arena directed by Alejandro G. Iñárritu. Carne y Arena is a VR installation which was said to be opening “new doors of cinematic perception”. This follows on from the work of an increasing number of festivals (like Berlinale and the Venice Film Festival), filmmakers and researchers who are investigating the potential of using new interactive technologies in cinema.

Among the most recent innovations are new wireless Brain-Computer Interfaces, which are now available in the market as low cost headsets. They are already used in computer games and the arts, but more recently they have been applied in interactive filmmaking as well. For example, Hollywood studios, like Universal and 20th Century Fox have released interactive versions of their films, where the spectator can control key moments of the plot with the use of a BCI headset.

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